Behaviour Cards are items in All Star Smashers. They come in a various range of colours that indicate their effects when used.
Good Behaviour Cards[]
These types of cards are the only type of cards that heal you when picked up rather than them being throwable:
- Gold cards heal a minimum of 85% damage and 100% at max.
- Pink cards heal a minimum of 65% damage and 80% at max.
- Purple cards heal a minimum of 45% damage and 60% at max.
- Blue cards heal a minimum of 25% damage and 40% at max.
- Green cards heal a minimum of 5% damage and 20% at max.
These cards can also be purchased with Ollars at the Rest Station of All Star Safari as the recovery items, with cards that heal more being more expensive. The following prices for each Good Behaviour Cards are found below:
- Gold cards cost 25 ollars each.
- Pink cards cost 20 ollars each.
- Purple cards cost 15 ollars each.
- Blue cards cost 10 ollars each.
- Green cards cost 5 ollars each.
Neutral Cards[]
These types of cards work as generic throwing items meaning that they have no special effects. They only come in white and yellow colours, the former colour doing more damage due to just being literal pieces of paper.
Bad Cards[]
These types of cards inflict a random negative effect at the target its thrown at. Their effectiveness's are ordered from strongest to weakest:
- Orange
- Red
- Grey
- Brown
Absolute Dead Meat Card[]
The rarest type and exclusively consists of black cards. Throwing these makes them lock into the nearest opponent before trapping them into fire that can do as much as 100% damage. A GoAnimate character will rave in anger near the camera during the fire for a comedic effect.